Shankton State Pen

Shankton State Pen is a prison in the Escapists 1

How to Escape
You need (from my personal experience and fastest way that I know):

Sturdy Cutters (other cutters work but I recommend this)

A Guard Outfit (duh)

Plastic Entrance Key

Bed Dummy

Schedule
08:00 to 09:00- Roll call

09:00 to 10:00 - Breakfast

10:00 to 13:00 (1 PM)- Leisure/Work Period

13:00 to 14:00 - Roll Call

14:00 to 16:00 - Free Time

16:00 to 17:00 - Dinner

17:00 to 18:00 - Exercise

18:00 to 19:00 - Shower

19:00 to 22:00 - Free Time

22:00 to 23:00 - Roll Call

23:00 to 08:00 - Lights Out

Jobs
Janitor (default)

Metalshop (empty, most strategies require you to have this job)

Woodshop (another inmate has by default)

Kitchen (another inmate has this)

Laundry (good for guard outfits, usually vacant)

How to do it
When you select the prison and your character, look on the roster and find the third guard. He has the entrance key, so rename him to "Entrance", "333333333333", "Purple" (the key color), or something you will remember. The key pattern is cell (yellow) key for the 1st guard, utility (orange) the 2nd, entrance the 3rd, staff (red) the 4th, and work (green) the 5th. After the 6th guard there will be no keys.

When you start the prison, get up and grab your bed sheet and pillow. Ignore the warden's note and when the clock hits 8:00, go into another cell and grab a pillow from their bed. Craft a bed dummy, then go to roll call. Once the cell search is announced, go into other inmates desks and search for 4 files, 3 duct tape, talcum powder, toothpaste, a comb, and a lighter. Obtain the items that are not files or duct tape first, as they are not contraband. Once you have them, go to the library and increase your intelligence. All the items should be easy to find. You do have a job by default, although it doesn't pay very much; get money by favors. The next step is to craft a wad of putty and molten plastic. Both are contraband (the putty is not contraband in the mobile and console versions of the game), so be careful. After this, get all the items and get at least 90 intellect. Once you do, increase inmates' opinions of you. Try to find some penarium barrels and cooked food. Recruit an inmate when they have an opinion of 80 or over. Recruit 5 of them, then get them to beat up the third guard. Get your putty and plastic, then create a key mold. Return the real key to the guard otherwise you will end up in solitary and lose your contraband. Get his outfit and baton if you need a weapon. Be careful to do this in a room without a detector (library is a good choice), or you will be detected of your contraband. Once you have the plastic key and outfit, throw it in your desk. If you had the files and duct tape beforehand, craft them to make sturdy cutters. Otherwise, find them now. You are ready once you have the three items ready. Get your items and attend evening roll call. Once the cell search is announced, change your outfit from your inmate one to your guard outfit, then go through the two sets of entrance doors behind the guards. Once you are outside both sets of doors, drop the key and inmate outfit because you no longer need them. Go to the fence that has a white lock on it, which is at the southernmost part of the prison. Once lights out begins, the tower guards will despawn. Cut the fence without the guards noticing, and you are free!